12/30/2023 0 Comments Magic orbz dlc trophy guide![]() Grab the Tea Service from this room.Įlevator. In the meantime, the only things that are accessible are: To clear it out, the only way is to fight your way through the cellar so you can turn on the boiler. There's ice everywhere when you first enter, blocking most stuff off. Push the button to turn on the boiler (you should have already pushed the coal cart in the coal room). Do some grinding here if you want.īoiler Room. Instead of fighting the Coal Dust Ghost, Florence can help you with it by building a bismuth bomb using the lab equipment (in the first room of the cellar). You'll want to push the coal cart so it's under the machine. There's a room with a Coal Dust Ghost (Insubstantial - reduces all damage to 3), a coal chute and some type of coal-related machine. This item does not scale, so for a new character it's fairly powerful.Ĭoal Room. Gun's Opus which is a very solid gun (+9 M/M/M, 20-25 damage). Gun peacefully (this happens at the very end of Gun Manor), she'll give you a set of blueprints you can use to make Mrs. Gunmaking! You can also construct a gun here, but without the right skills you'll end up with "the worst gun". You'll find the can in the Larder Room (Kitchen, Floor #1) and the stuffing in the Nursery (Children's Quarters, Floor #3). There's also a first aid kit you can loot and a box of science doohickeys (give to Florence).Īccording to the blueprints, to make something called a silenter, you need a 1.2337 diameter can and some type of stuffing (a wad of stuffing). There's a blueprint on the wall (need 10-50 myst) for a silenter. Grab a spider pie (+ 20 spooky resist for one day consumable). Get a pair of double-silk pantaloons (mox, 20% cold resist).Ĭabinet. As long as you have access to the first two rooms (the lab and coal room), you can get to the back boiler room and turn on the boiler by going through the hedge maze. That said, you do not need to fight most of these spiders if you don't want to. You'll need to find you way to the room at the very end to turn on the boiler so that you'll be able to access the rest of Gun Manor. Once that's done, you'll be helping a house full of ghosts to move on (through either fighting or peaceful resolutions) and assisting anyone trapped in the house (many of whom will then be free to help you move various quest objectives forward).Īs you progress farther to the left through the cellar, the fights get harder and harder. The beginning is mostly fighting (clearing spiders out from the cellar). The manor itself is 5 levels (cellar + 3 floors + belfry), plus there's a carriage house, gift shop and hedge maze area. The stat checks will range from 5-45 depending on your level. The DLC is basically self-contained (it's in one location separate from the rest of the game) and the fights and stat checks are scaled according to your level. When you get in, it will whisk you off to Gun Manor! The Gun Manor DLC kicks off in any game (including a brand new or completed game) with a spooky ghost carriage that appears in Dirtwater (so you'll need to finish the prologue at least before starting).
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