12/31/2023 0 Comments Multi platform gamesYou’re taking metrics from one arena to predict behavior in another. Blocking people online is not in the purview of your privacy.ģ) It is a “real” comparison. Thu 13th Jan How is Nintendo going to know how to block UserX on your behalf if they don’t know who UserX is?Ģ) Your privacy is your privacy, not who you decide to interact with in public.You cant escape the eternal data archive. The jerky 12 year olds can't actually harm you, they can merely call you names. For whatever seeming good that could do in terms of blocking jerks on the internet, the serious Big Brother harm that comes out of that kind of centralization of user information is nowhere close to the benefit.Ī digital surveillance state in exchange to get obscenity hurling 12 year olds off your back in a video game really isn't worth it. The only way you could block a user on Nintendo that you blocked on Xbox would be if Nintendo and Xbox were sharing user account data.with the myriad of other data associated with the accounts (including the psych profiles, and the rest they're all quietly building on everyone).that means collecting your identity across multiple environments in a central shared repository. The problem with this idea is you don't know the real email address associated with a users account, you know only their userid. I'm just grateful Splatoon has no voice chat and I'll stick with it until it does. Of course it is, who else would be in a dive bar? I don't think it's an easily corrected problem, and I don't thing omniscient speech police solve the problem (and create lots of new ones.) It's like complaining a dive bar is filed with unsavory undesirables. I mostly left online gaming the moment I saw voice chat existing.Ĭooperative games don't seem to have anywhere near the level of toxicity that competitive games do, and just look at the console wars for the nature of "competitive" people in the gamingverse. I still firmly believe online gaming was best when there was no voice chat and you had to type anything you needed to say. Social, outgoing, friendly people are probably out doing social outgoing things, not sitting alone playing competitive video games online and voice chatting with strangers. I think most of it has more to do with the type of people who are going to be attracted to playing online competitive video games with randoms with voice chat more than a specific lack of policing. If playing a multi-platform game and faced with an abusive player, blocking them on one system won't necessarily work elsewhere.Īs part of a wide-ranging interview with The New York Times (paywall) (via Eurogamer), Xbox boss Phil Spencer highlighted cross-platform user bans and blocks as something on his wishlist, albeit acknowledging that it wouldn't be easy to implement. While platform holders have gradually opened up their networks to this, the barriers very much still exist in terms of user data and, by extension, bans and user blocks. Titles that support this on Switch, for example, include Rocket League and Knockout City. The huge growth of online multiplayer, and especially free-to-play, has opened up cross-play as a relatively common feature. Each console, PC and mobile platform operated in their own bubble, splitting up userbases and gaming communities. It seems normal now, but you don't have to go too far back to get to a time when the concept of cross-play - online multiplayer across different platforms - was fanciful.
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